

In the game Slingwitch, you play as ancient tribal shaman who faces off against one to three opponents, racing to select and channel powerful elemental magics and medicines in order to win your freedom. Touted as a player vs. player (PvP) delayed-phase spell-caster, the game's unique approach isolates gameplay to focus solely on spell selection and timing in order to test your ability to plan and execute strategic decisions under pressure.
At a time when most indie developers are focusing on mobile platforms, Slingwitch is being developed for the desktop. "The desktop is where I prefer to play games," says Greg. "It's a great space to develop for, but the expectations for visual fidelity and design result in a heftier workload than mobile." The game has garnered enough attention in the gaming community for it to gain digital distribution rights on the popular PC game portal Steam and will be available for purchase by the service's 125 million registered users. "The PC is home for competitive gamers. Specifically, competitive MOBA players who are looking for tight, team-based game play experiences, but with smaller player team sizes, which Slingwitch provides. The game is also designed to provide a faster, 3D alternative to popular digital TCGs such as Blizzard's Hearthstone."
You can learn more about the game and follow along with Greg's development at slingwitch.com.